Little Big Adventure is a real-time pseudo-3D isometric action-adventure game. All characters and vehicles in the game, including some props in the world, are real 3D polygon-based objects, performing actions within 2D pre-rendered environments. After completion of certain tasks the player is presented with a full motion video cut-scene. The player-character, Twinsen, can be switched between four different “behaviour modes” (Normal, Athletic/Sporty, Aggressive, and Discreet), each changing the character’s abilities and interactions with the game world.[3] Combat in the game is mainly conducted using the Magic Ball, a glowing ball of energy which the player throws towards enemies, the trajectory and angle of the ball changing depending on the mode the player is in. Switching to the “Aggressive” mode also allows Twinsen to engage in combat via punching and kicking.

Little Big Adventure System Requirements

Minimum:

  • OS: 5.0
  • Processor: Intel 486 25 MHz
  • RAM: 4 MB
  • Graphics: 256-Colour SVGA 512 KB of VRAM
  • Storage: 11 MB

Recommended:

  • OS: 6.2
  • Processor: Intel 486DX2 66 MHz
  • RAM: 8 MB
  • Graphics: 256-Colour SVGA 1 MB of VRAM
  • Storage: 40 MB